Introduction

A few moments in Unicorn Overlord ask you to decide something that sticks. This hub covers those decisions one at a time: what triggers them, what each answer does, and which of them are genuinely time-sensitive.

The rescue decision

The best-known branch concerns Scarlett. Players arrive with two questions: how to get the outcome they want, and whether there is a timer. Those are separate answers, so they get separate pages — one for the sequence and its requirements, one for the time-limit claim itself.

The time-limit question is worth its own page precisely because it circulates as a warning. We report what the sources actually say and what would count as failing, rather than repeating the warning unexamined.

Kill or spare

The other recurring decision is whether to execute a defeated opponent. The page covers the argument for each side as the sources present it, so you can choose with the consequence in view instead of reloading to find out.